✅ ROLLED BACK
Context: Rolled back to the previous build as requested. All recent bomb-related changes have been reverted.
The game is back to the earlier state. Let me know what you'd like to do next.
Quick response:
A) Looks good, let's continue from here
B) Something still looks off
C) New task / direction
Бомба странно ве
📹 VIDEO WOULD HELP
Context: We rolled back to the previous build. You mentioned the bomb behaves strangely.
Your message got cut off — could you send a short video showing the issue? That way I can see exactly what the bomb is doing wrong and fix it accurately.
Quick response:
A) Here's a video [attach recording]
B) Let me type out the full description
C) Other
Забудь. Сделай так чтобы в landscape разрешении снежинки по всей горизонтали были
286.4 KB✅ FIXED
Context: You asked for snowflakes to span the full horizontal width in landscape mode.
What changed:
- Snowflake spread is now dynamic — it scales based on the screen aspect ratio
- In landscape, snowflakes now cover the entire width including the dark areas on both sides of the game board
- In portrait mode, the snowflake coverage stays the same as before
How to verify:
- Open the game in landscape mode
- You should see snowflakes falling across the entire screen width, not just the central board area
- Rotate to portrait — snowflakes should still look normal
Tweakable value if you want more/less coverage:
src/world/index.ts→ search:* 20(the multiplier for landscape spread)
Quick response:
A) Looks good, snowflakes cover the full width
B) Still not wide enough / too wide
C) Other issue
Проверь как начисляется комбо, как будто оно не досчитывает, плюс увеличь количество получаемых очков за комбо
✅ FIXED
Context: You reported that combo scoring doesn't count correctly and needs more points.
What changed:
- Combo multiplier now actually works — The "x2", "x3" etc. shown on screen now matches the real score calculation. Before, clearing 2 lines at once showed "x2" but only gave 60 points (no multiplier). Now it correctly gives 200 points (2 lines × 50 base × x2 multiplier).
- Increased base score — from 30 → 50 points per line
New scoring examples:
- 1 line clear: 50 pts (1 × 50 × 1)
- 2 lines at once: 200 pts (2 × 50 × 2)
- 3-line cascade: 50 + 200 + 450 = 700 pts total
- 4-line cascade: 50 + 200 + 450 + 800 = 1,500 pts total
How to verify:
- Clear a line — check score goes up by ~50
- Get a combo (multiple lines in a chain) — score jumps should be visibly larger
- Watch the console for
[SCORE]logs showing the exact calculation
Tweakable values:
config.ts→ search:scorePerCompletedLine: 50(base points per line)
Quick response:
A) Scoring feels right now
B) Need even more points for combos
C) Combo count still seems wrong
D) Other
All tasks (2748)
Add bomb blocks to pre-filled rows triggering cascade chain reactions
Check combo calculation and increase combo points
Replace planting grid with memory flip card game
Show Apollo versions and monster break triggers
Replace eggs with incubator capsules showing baby monsters morphing elements
Don't scale down middle monster, third monster sixty percent smaller
Create playable game matching reference with spiral items and 40 second timer
Acknowledge task completion and move forward
Replace Sort Eggs with monster discovery viewfinder mechanic
Submit modified recordings for approval