Live snapshot of apollo.apisett.com captured 2026-05-03. Uses Apollo's actual CSS bundle (apollo.css) so the visuals match 1:1. Each page is a static, non-interactive copy — interactivity comes back in the redesign track.
Game preview · chat thread with AI agent · task list. The main work surface.
Spin up a Version of an existing playable, or kick off a New Concept.
Daily breakdown and weekly pipeline for the auditor (empty for non-auditor accounts).
Surgical overlay on the live-Apollo snapshot: a Priority | All tasks toggle in the right rail and a priority-ordered commitment list with three nested ideas per card. All-tasks mode is byte-identical to the snapshot.
Commitment cards in the right rail with three workshop-able ideas each. Compact / expanded / closed-pending lifecycle. Selecting an idea drives the chat and preview.
TL-set priority in the right rail, ~3 ideas nested inside each task, per-game remaining strip.
Sergei's rough prototype of the auditor queue redesign. Hosted on Vercel — Sett Google sign-in required.
Live demo of every .ap-* class plus the token sets (color, surface, typography, radius, shadow).
temp-data.apisett.com URL is blocked by a frame-ancestors CSP when served from localhost. The chat thread shows whatever messages were live when the snapshot was captured.Spec: SPEC.md · Capture: capture/ · Mock data: mock-data/apollo.json · DS rebuild: auditor-ds.html