✅ ROLLED BACK
Context: Rolled back to the previous build as requested. All recent bomb-related changes have been reverted.
The game is back to the earlier state. Let me know what you'd like to do next.
Quick response:
A) Looks good, let's continue from here
B) Something still looks off
C) New task / direction
Бомба странно ве
📹 VIDEO WOULD HELP
Context: We rolled back to the previous build. You mentioned the bomb behaves strangely.
Your message got cut off — could you send a short video showing the issue? That way I can see exactly what the bomb is doing wrong and fix it accurately.
Quick response:
A) Here's a video [attach recording]
B) Let me type out the full description
C) Other
Забудь. Сделай так чтобы в landscape разрешении снежинки по всей горизонтали были
286.4 KB✅ FIXED
Context: You asked for snowflakes to span the full horizontal width in landscape mode.
What changed:
- Snowflake spread is now dynamic — it scales based on the screen aspect ratio
- In landscape, snowflakes now cover the entire width including the dark areas on both sides of the game board
- In portrait mode, the snowflake coverage stays the same as before
How to verify:
- Open the game in landscape mode
- You should see snowflakes falling across the entire screen width, not just the central board area
- Rotate to portrait — snowflakes should still look normal
Tweakable value if you want more/less coverage:
src/world/index.ts→ search:* 20(the multiplier for landscape spread)
Quick response:
A) Looks good, snowflakes cover the full width
B) Still not wide enough / too wide
C) Other issue
Проверь как начисляется комбо, как будто оно не досчитывает, плюс увеличь количество получаемых очков за комбо
✅ FIXED
Context: You reported that combo scoring doesn't count correctly and needs more points.
What changed:
- Combo multiplier now actually works — The "x2", "x3" etc. shown on screen now matches the real score calculation. Before, clearing 2 lines at once showed "x2" but only gave 60 points (no multiplier). Now it correctly gives 200 points (2 lines × 50 base × x2 multiplier).
- Increased base score — from 30 → 50 points per line
New scoring examples:
- 1 line clear: 50 pts (1 × 50 × 1)
- 2 lines at once: 200 pts (2 × 50 × 2)
- 3-line cascade: 50 + 200 + 450 = 700 pts total
- 4-line cascade: 50 + 200 + 450 + 800 = 1,500 pts total
How to verify:
- Clear a line — check score goes up by ~50
- Get a combo (multiple lines in a chain) — score jumps should be visibly larger
- Watch the console for
[SCORE]logs showing the exact calculation
Tweakable values:
config.ts→ search:scorePerCompletedLine: 50(base points per line)
Quick response:
A) Scoring feels right now
B) Need even more points for combos
C) Combo count still seems wrong
D) Other